Kinesic II

Building on the explorations of Kinesic I this project aimed to create tangible, changeable additions to mixed digital-physical space. Beginning with a virtual reality space, a NURBS editor was developed that allowed the user to create adaptable curved surfaces. A passthrough was then implemented to see just how this impacted the space they were in, creating a live interactive spatial editor.

NURBS editors, a staple in architectural design that have allowed the creation of free flowing forms, are generally involved and arcane. The gestural method of adaptation, coupled with the ability to explore the space during development gave the users of Kinesic II the ability to intuitively play with the space and gain a better understanding of how to alter the environment around them.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s